• Yukito01@lemmy.world
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    6 months ago

    This was perhaps the most beautifully crafted jrpg I’ll never finish. While the nostalgia hit me like a truck, after just some 8 hours I just felt I had played it all. The graphics and the music may be the very best in the genre, but the gameplay left much to be desired. Time-based inputs are nice (though they do get tiresome after a while), but there’s just no substance in the gameplay. Progression is slow af, and I didn’t feel there was much to unlock other than higher numbers, which are meh.

    Amazing piece of art, though.

  • Yer Ma@lemm.ee
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    6 months ago

    Maybe I have played too many jrpgs but this one got boring and derivative feeling very quickly for me

    • rigatti@lemmy.world
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      6 months ago

      I really enjoyed the story. The battle system was fun at first but then didn’t really offer much depth or player expression as the game progressed. Maybe that’s why you got tired of it?

      • LennethAegis@kbin.social
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        6 months ago

        The really low number of skills and how long they each took to perform on top of how beefy most enemies were also did not help.

        • 4am@lemm.ee
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          6 months ago

          Yeah that irked me as well. They set up this cool system (simple but it seemed fleshed out) and then like, never did anything with it

          • LennethAegis@kbin.social
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            6 months ago

            I agree, I hope the team learned a lot from making this game, so the next time they try to make an rpg, they can make something much better.

            • 4am@lemm.ee
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              6 months ago

              Yeah perhaps they got bogged down with all the other stuff (graphics, music, settings, etc) and for that the story and mechanics suffered. Now that they have a game engine and experience, a second attempt might leave more time to flesh it out a bit more.

              They also perhaps wanted to make it accessible but weren’t skillful at knowing how light to keep it.