What an interesting idea to have a bunch of drunk people near an intense motion simulating device.
I think that is only for demonstration of the refresh rate and colors. I can imagine it being used to “place” the room stationary in specific places. Like to watch animals in africa or fish underwater. Or on a mountain for the view.
Hahahah was thinking the same. Wonder what the monthly clean-up expenses are 🤣
This is awesome I’ve always wanted a club where I can throw up even when I’m the designated driver
Get seasick and vomit in less than a minute… 🤢
This is awesome, now I can have a panic attack and an epileptic seizure at the same time.
May be stating the obvious or missing the point, but this is just a 3d render, right? Nothing about this looks like it exists in the real world.
It’s real, search 5d party room for other examples.
this is definitely a render but Hughes Research Labs in Malibu had a room like this in the early 90s, they called it the Cave, using projectors synced up to several computers. meant for one user at a time.
Disneyland Anaheim had a giant room circled by projectors in the 1980s where visitors would stand while holding a handrail and they showed river rafting videos that weren’t as crazy as this.
VR caves are still a thing. It’s also the technique used for virtual production, with the backgrounds rendered in realtime in Unreal Engine, trackers on the camera for positional data, or camera on a robot arm which negates the need for trackers. It’s very cool tech that opens up a lot of possibilities that would be prohibitively expensive to shoot for real.
That looks cool in video, but I bet it’s super annoying and distracting to actually sit in
Yeh, also it’s forced perspective aka the Trompe l’Oeil effect.
If you are sitting in the corner, it probably looks strangeI’m struggling to figure out how this is forced perspective, it’s just sloshing water with no frame of reference for scale?!
I guess, the point is that when you sit near the wall, it will look like the wave is travelling the angled wall super fast to then transfer to the perpendicular wall and move normally.
I guess, that constant shaking and splashing was chosen for a demonstration exactly because it obscures the fact that travel speeds aren’t consistent