I just wish Apple embraced open standards like Vulkan. The only open graphics API they support is OpenGL, but it’s an ancient version and Apple considers it deprecated.
It’s also sad that gaming on a MacBook is better on Linux than on MacOS thanks to the Asahi Linux team.
Apple ever using open standards at all seems to have just been a historical happy accident.
When OS X was released, half the point was that they were now a compatible Unix system using interoperable standards.
God, I wish they brought Woz back with Jobs. He was always more about the educational and tinkering stuff. Imagine if he pushed for a Linux underpinning and people could develop for both platforms without any issue.
SpongeBob meme of SpongeBob showing Patrick open standards. The second to last panel shows JPEGXL.
But yeah, they really dropped the ball on OpenGL and then Vulkan. I remember when OpenGL was new and Apple was a huge proponent. Quake III was on Mac OS first because of it, etc etc.
Open standards were an advantage when Apple was more niche. Now they are dominant in smartphones.
I’m as much of an enjoyer of macOS as anyone, but I’m not deluding myself into thinking they have any potential for gaming beyond the Sims. The hardware is more capable than ever, but the support for games is nonexistent. Apple could work with Valve to make Proton support macOS, but they don’t care to.
I saw this clip a while ago on why some don’t bother with Mac support https://www.youtube.com/watch?v=qRQX9fgrI4s
Still holds up https://youtu.be/2B-ekl_cEWk