Bethesda makes a buggy mess of a semi-passable base game and relies on free labor to turn it into a playable and interesting game.
Larian doesn’t.
There’s your difference.
Saved me a click. Thanks!
I think a very good distinction is the open-worldness of Elder Scrolls. When you have a virtual map spanning hundreds of acres, all of which you can visit, means the content gets thinned out and walking/climbing/riding around turns into a grind. Not every corner of BG3 has some amazing secret stowed away but I can’t think of any place I’ve visited so far that felt like a waste of my time.
I think it’s a symptom of the old trend of making games ‘bigger’. Fallout 4 was four times bigger than Fallout 3 for example.
Bigger isn’t better. I want a world where I don’t feel the need to fast travel because I know I’ll have fun getting to my destination.
Is it attention to detail? It’s attention to detail, isn’t it?
Sadly I’m one of those people who doesn’t enjoy turn based combat, so I always preferred elder scrolls, warts and all.
Balder’s Gate 3 is so much more than combats
Sure but there’s combat in it, and I can’t deal with turn based at all
So you have turn based allergies? Have you noticed that all those so called non turn based games have things like cool downs and reloads which are just turn based in disguise? Actually real life also takes turns which we call “days” to lie to the turn based haters. They never knew we were all in a turn based game from the beginning.
… Is this a copypasta? It feels like it should be one.
The guy doesn’t like turn based games, just let him dislike it. People have preferences.
I am! I just want to help him to hate more games and life
For me turn based is great because you can chill and think about your next move. You don’t have to rely on instinct. I love me some soulslike but sometimes just chilling is great.
It’s worth noting that this guy is talking not of old Bethesda but modern Bethesda. The writing team behind Morrowind and half of Oblivion absolutely cared about the details that only 1% of people might see. Morrowind especially is a world built around you exploring the world building. It’s not about levelling up (wowee I can miss the flying fuckheads 2% less now), it was about exploring the politics and cultures in the world.
At some point, Bethesda games became about the mechanical exploration, about going over there because that looks like it might be interesting, oh it’s just a cave with combat in it oh well maybe over there will be interesting.
Skyrim was a blight on the games industry.
Skyrim is a great game… for its time. Todd Howard is the blight on the games industry for putting so many resources toward so many Skyrim remasters/re-releases/money grabs. Even if he outsourced all that work, those are dev houses he could have spent their time helping Bethesda actually fill their huge open worlds and perhaps get the same feeling of “every decision actually matters” that Larion did.
Skyrim is great if you want to be a stealth archer.
Is there any other way to play?
Skyrim is twelve years old.
And the stagnation it caused in the genre is evident, no?
No. Dragon Age: Inquisition, The Witcher 3: Wild Hunt, and Baldur’s Gate 3 all draw influence from Skyrim. I think open world games are better because of Skyrim.
Dragon Age: Inquisition and Witcher 3 both began development in the same year Skyrim released. I don’t know if I can really say they were influenced by Skyrim because of the timing, but I haven’t played either.
Baldur’s Gate 3 drawing influence from Skyrim I will have to vehemently disagree with. That assertion just makes no sense at all.