WittyProfileName2 [she/her]

Cofiwch Dryweryn england-cool

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Joined 4 years ago
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Cake day: March 15th, 2021

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  • I can suggest an equation that has the potential to impact the future:

    Acetyl-CoA + 3H2O + 3NAD+ + FAD + ADP + Pi → 2CO2 + 3NADH + 3H+ + FADH2 + CoA-SH + ATP + H2O + AI

    This combines the Krebs Cycle which relates to glucose metabolism with the addition of artificial intelligence (AI). By including AI in the equation, it symbolises my ability to wank myself to completion without touching my cock, simply by massaging my engorged ego.









  • What aspects of the game are you finding difficult?

    Some general advice:

    If you’re still getting your head around dodging attacks, it might be worth using sorcery to give yourself some range in fights while you’re still getting your head around combat mechanics.

    There’s a world boss in limgrave called “Tibia Marina” it drops a spirit summon that makes two skeletons. Since the skeletons can revive themselves (as long as they aren’t hit when down) they can be useful to keep bosses distracted.

    After you best the first boss in Raya Lucaria academy, there’s an item you can give the sorcerer at the church near the start of Liurna of the Lakes. After he’s left there’ll be a scarab where he was. It drops Thop’s Barrier ash of war. This is a really helpful ash for learning to parry, because it flashes a symbol when during parry frames so you have some visual feedback with your parry timing.

    Don’t be afraid to summon other players to help you. :)





  • spoilers for Dark Souls 2

    Meeting King Vendrick at the end of the catacombs.

    Since you first reached the hub town (Majula), you’ve been told that Vendrick has the means to cure the undead curse and all you need to do is find him. And so the entire game up 'till this point has been about reaching his castle and then when you discover he isn’t there, tracking him down to the very bottom of the catacombs.

    At the end of a long corridor full of enemies, past a recurring boss fight against one of Drangliec’s many dragon riders, you pass through the fog wall and face Vendrick’s bodyguard, Velstadt. It’s an okay fight, not particularly flashy or difficult but at least it’s not Prowling Magus.

    Velstadt falls, and the only way forward is a short, narrow corridor that opened up behind him. The corridor leads down into an unlit room and in the dark you can faintly make out some large shape moving about the farthest side of the room to you.

    As you get closer you hear Majula’s familiar theme begin to play as the creature in the room takes shape before your eyes.

    It’s Vendrick, succumbed to the undead curse.

    So hollowed by now that he doesn’t even acknowledge your presence, instead slowly walking the same circle in a loop. His withered arms barely able to raise the sword he once used to slay the king of the giants.

    “What am I supposed to do now?”

    As I sat there trying to figure out what my next steps were supposed to be, I couldn’t help but contemplate Vendrick’s fate.

    Time and time again this game presents you with the inescapable nature of death. Of how no matter how good a life you lived it will come to an end. No matter what legacy you try to secure it will crumble and be forgotten. The iron king in all his tyranny is naught but ichorous earth now, even Vendrick is dead (though his body hasn’t caught up on that yet).

    “If life is short, and my deeds are inevitably forgotten,” I thought to myself, “Why the fuck am I living as a man when doing so makes me miserable?”

    Long story short, the next day I finally worked up the courage to talk to my GP about a gender service referral.