Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

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Joined 1 year ago
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Cake day: June 13th, 2023

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  • Start with the cheapest plan.

    If you ever find yourself wishing steam installed a game faster, then upgrade to the next best one. See if that feels like enough.

    I pay a bit more for 600mbps, but that’s because I have a home server which runs services for friends and family. It might be streaming media, be syncing nextcloud data, and uploading a snapshot to off-site backup, all at the same time, and it needs to do that without hiccups for anyone accessing it. Even then it’s more than strictly necessary. 350mbps would be VERY fast, and enough.

    Along with that comes the ability to install small games basically instantly on my gaming desktop, and big ones in the time it takes me to grab a snack, but even the cheapest speed available would otherwise be more than enough for single-person use.

    My siblings and mother live on 10mbps home wifi, and they never even complain.










  • It’s not a survival sim. Dear god if I had to do actual busywork like manage fatigue or hunger bars, in order to get to the fun part of building stuff.

    There’s some combat involved in exploring, but at its core, the game is a management sim. It’s a giant spreadsheet dressed up as an FPS.

    Balancing the numbers of the production lines, is the point. Can a factory still run if you don’t do that? Sure, but very inefficiently. If you’re running out of stuff faster than you can use it to build stuff, your factory isn’t big or efficient enough.

    If you have time to kill before your factory produces what’s needed for the next milestone, you have time to increase capacity or load balance inputs and outputs.

    If you’re leaving the game to run to achieve your goals instead of doing that while your existing machinery works through the milestones, the game probably isn’t for you. Doubly so if you need something to “press you to do things” because constructing automated factories while doing the math to maintain efficiency is somehow not its own reward for you.










  • Sony?

    Final Fantasy is owned by Square Enix.

    I suspect Sony pays them very little for the timed exclusivity, still that does help.

    But the mismanagement I’m referring to is less to do with the platform availability (though that doesn’t help) as it is with Squenixes habit of consistently over-estimating final sales, and thereby overspending on development and scope.

    Squenix did it with Tomb Raider, they did it with Deux Ex, and then axed the franchises entirely because they “failed to meet sales projections”. They still sold like hell, but “underperformed” because Squenix had completely bonkers expectations, and thereby also spent way more than warranted.

    The marketing budget for Shadow of the Tomb Raider was apparently more than a third of what they paid for development, and even the development cost was questionable.

    The exact same pattern is happening with Final Fantasy, where they try to fix waning sales by going bigger and bigger, instead of more efficient and consistent. I hope they wise up before they axe FF, too.




  • Waited for the PC version of Intergrade, and then a sale. It was absolutley fantastic IMO. But I will still do the same with Rebirth.

    Squenix keeps trying to spend more to get more, and it never fucking works.

    It’s always “our titles are performing below expectations and we will be forced to axe the project” when the whole reason things are going south is that they somehow thought there was a market to make hundreds of millions, then spend accordingly.

    And when fans aren’t interested in buying one game three times for full price:

    Rebirth didn’t need to be bigger and better than Intergrade. It just needed to be the same quality level (which was excellent, now with Rebirth its overshooting the sweet spot by a mile) and cost less than full-price.