Specifically with the Fallout series, I think that one complication is that there was a lot of unhappiness way back when with the series moving from a much-liked isometric, turn-based/real-time game to a 3D game with shooter elements. A lot of people, including myself, didn’t think that it would likely reproduce what they liked about the series. And, well, it was a change, but what ultimately came out was pretty good, and while I’m sure that it didn’t cut it for some people – you had things like the Wasteland series continuing the isometric approach – I think that it was a pretty decent transition. The same people who liked the isometric games generally liked Fallout 3 and Fallout: New Vegas. So in that case, the game series was taken through a major shift that a number of players were skeptical about, and it generally worked.
But with Fallout 76, I think that the transition caused tradeoffs that didn’t work out as well for many players.
3 and new Vegas had such effort to keep the same level of writing, and VATS was an excellent nod to to the isometric games. So while the form was different, the experience was still fallout. 76 was a copy-paste of FO4 with no story, no npcs, and the entire game revolved around the most controversial part of 4: settlements.
Specifically with the Fallout series, I think that one complication is that there was a lot of unhappiness way back when with the series moving from a much-liked isometric, turn-based/real-time game to a 3D game with shooter elements. A lot of people, including myself, didn’t think that it would likely reproduce what they liked about the series. And, well, it was a change, but what ultimately came out was pretty good, and while I’m sure that it didn’t cut it for some people – you had things like the Wasteland series continuing the isometric approach – I think that it was a pretty decent transition. The same people who liked the isometric games generally liked Fallout 3 and Fallout: New Vegas. So in that case, the game series was taken through a major shift that a number of players were skeptical about, and it generally worked.
But with Fallout 76, I think that the transition caused tradeoffs that didn’t work out as well for many players.
3 and new Vegas had such effort to keep the same level of writing, and VATS was an excellent nod to to the isometric games. So while the form was different, the experience was still fallout. 76 was a copy-paste of FO4 with no story, no npcs, and the entire game revolved around the most controversial part of 4: settlements.