• mounderfod@lemmy.sdf.org
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    11 months ago

    not a huge fan of the villager nerf imo, realistically it doesn’t make villager trading more interesting or challenging but just a hassle; people will just build villager breeders in every biome

  • Moxvallix@sopuli.xyz
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    11 months ago

    From a datapacking perspective, this is the greatest update ever!

    We just got:

    • String concatenation
    • Dynamic command execution
    • Ability to return with dynamic data from functions
    • Everything else possible from function macros
    • Nice little random command too
    • WireOwl@lemmy.world
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      11 months ago

      On larger scale multiplayer worlds this is going to be a huge issue.

      But honestly with it being impossible to get most general enchants, prot, efficiency, unbreaking maxed.

      It’s just going to be an enderman or whatever good xp farm you want enchant a shit ton of books and just pick out the ones you want. Oh and I guess 1 swamp villagers.

  • SeatBeeSate@lemmy.one
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    11 months ago

    They really need to improve how to transport villagers. As of now it feels like you have to glitch them into a minecart or boat to move them.

  • Noah@lemmy.federated.club
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    11 months ago

    I’m really excited to see the technical changes, specifically the move towards a more data-driven system. This should make it a lot easier for servers to change stuff like biomes when a player is already playing, especially on larger networks. Currently you’d have to set the biomes on join, without a way to update them or make them “sub-server” specific.

    The datapack changes are also very nice to see, hopefully this can help people write some more performant functions _

    • Plagiatus@lemmy.world
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      11 months ago

      Macros are not really necessarily more performant in every case, but wow do they let you minimize the amount of functions you need to make ans run. This is quite the amazing thing, ngl. And the other datapack changes are amazing, too!