Hello!

I need some insight about who to include in a rogues-gallery-type meeting of villains who my new group will overhear coordinating the downfall of a small kingdom. They are one session into surviving an attack on the capital, but I haven’t decided who they will overhear in a secret meeting beneath the castle. It will be the royal court magician having a conversation with projected images of a group of villains who all coordinated to bring about the attack. Any ideas of characters to include in this group? I’m thinking about Asmodeus, a neighboring king/queen (specific recommendations welcome), maybe a modified Nilbog, and a God of vengeance or something. These ideas are all pretty loose, so recommendations welcome!

  • sbv@sh.itjust.works
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    7 months ago

    Is the royal court magician has turned traitor? If not, I’d include a traitor.

    I suggest having one or two obvious lackeys in the zoom meeting. They can refer to “my master” or something obvious. That way you can have a bit of mystery, and a “who is the baddy” subplot.

    • Hitmonchad@lemmy.worldOP
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      7 months ago

      Yes, he has turned against his kingdom. I think he will be saying something like “this isnt how it was supposed to go! I only worked with you for ________ reasons!”, so he will still be somewhat loyal to the kingdom. He will have the first plot hook for them to follow, and his collaborators will be out in the world for the party to either actively chase down or come across more coincidentally.

      Lackeys aren’t a bad idea! It would give me some flexibility and mystery with whom they are serving

      • sbv@sh.itjust.works
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        7 months ago

        he will be saying something like “this isnt how it was supposed to go! I only worked with you for ________ reasons!”, so he will still be somewhat loyal to the kingdom

        Doing the wrong thing for the right reasons. That’s a good antagonist.

        Lackeys aren’t a bad idea! It would give me some flexibility and mystery with whom they are serving

        I like having the mystery. It gives the baddies a bit of context and provides a few side quests.

  • tissek@ttrpg.network
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    7 months ago

    Tagging onto @sbv - why. Why is this kingdom being besieged? Is a local temple an actual focus for ley energies from creation itself? Is the local well off upstanding citizen actually harbouring deep grudges and just want it all to burn?

    Depending on the why the who will fall into place.

  • Wörk@lemmy.world
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    7 months ago

    I’d pick one or two obviously bad guys, the rumoured / infamous necromancer said to live somewhere in the borderlands in a swampy place. Potentially a former battle field where there was some calamity wiping out both armies. The calamity was brought by the city in question. He survived the onslaught and swore revenge.

    Maybe a misguided(?) protector of the forest, the town gets rich by exploiting the nearby hills and mountains for their natural resources and they back and slash away at the ancient forest to fuel the mines.

    A local noble, was ousted from the city council, had titles revoked and is forced to live in exile. Maybe the noble deserved it maybe not, maybe the Nobel was framed for committing treason, since everyone thinks they are a traitor they might as well show the city what they could really do.

    I would not make them all obviously bad guys that gives it more mystery.

    • Hitmonchad@lemmy.worldOP
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      7 months ago

      Thanks, I think you’re right not making them obvious, as it will give me more flexibility to adjust plans in addition to keeping it mysterious for the players