Valve quietly not publishing games that contain AI generated content if the submitters can’t prove they own the rights to the assets the AI was trained on

  • WorseDoughnut@kbin.social
    link
    fedilink
    arrow-up
    0
    ·
    1 year ago

    Good. Until a studio can point to a known-dataset that isn’t just ripping art illegally from sources they don’t have the rights to use then it’s just not worth the risk.

    It’s not 100% unrealistic that large studios like Blizzard and Riot (who have very clear styles that “work well” with AI generation weirdness) will eventually have huge in-house datasets that they own since it’s all created under the umbrella of their employees and contractors who already sign away all the rights when they make content for the games they’re working on. But until that happens, it’s so obviously a red flag / great area that Valve’s move is just a no-brainer.

    • Terramaris@kbin.social
      link
      fedilink
      arrow-up
      0
      ·
      1 year ago

      When I learned to play Piano, I did so by playing music I did not have the rights to and that was fine. I could take my learned skills and even use it commercially. If an AI does the same, its suddenly a bad thing.

      • WorseDoughnut@kbin.social
        link
        fedilink
        arrow-up
        0
        ·
        1 year ago

        If you can’t tell the difference between learning as a human being, and selling content that you don’t own the rights to, then I don’t know what to tell you.

        But you do know, and you’re just being disingenuous intentionally.