So I’m a long time fan and playing my first campaign. First big quest and we’re in a fortress.

Pretty spent after an encounter and some traps. We see a sleeping BBEG in the way of our finish.

Cast pass without a trace to sneak past. Fighter in heavy rolls a nat 1 on his disadvantage.

So it’s 1 + 1 dex +10 pass without a trace = 12

BBEG passive perception is 10. We sneak past.

WTH? I mean sure my PC is happy but I feel somehow disappointed in our DM giving us a pass.

I’ve DMd before and would’ve definitely woken up the boss.

I feel like DM gave us the pass cause it could’ve been a TPK.

Thoughts?

Edit:

Thank you everyone for your thoughts.

I was caught up in the homebrew rule of auto fail nat1s that is NOT in the PHB.

Rules as written we earned that easy win by taking advantage of the bosses low perception and spending a spell slot on pass without a trace.

  • smeg@feddit.uk
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    11 months ago

    Maybe “break the game” is the wrong term, but the classic argument is that the strong fighter shouldn’t be unable to lift a pebble 5% of the time or a player shouldn’t be able to jump over the moon 5% of the time. Of course the counter-argument is that the DM shouldn’t tell you to roll for things you can never pass or fail, but sometimes you need the illusion of higher stakes.

    • CrackaAssCracka@lemmy.world
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      11 months ago

      That makes sense. I don’t think there’s been a moment like that in the podcast, the DM keeps expectations in check.