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https://youtu.be/o4GZUCwVRLs
https://youtu.be/krXH8jXefqE
https://www.playstation.com/en-us/legal/psvideocontent/
https://help.reasonstudios.com/hc/en-us/articles/13879491567378-Offline-authorization-is-no-longer-available-for-Reason-11-and-earlier
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00:00 - Intro , skip to 04 45 to skip recaps
00:08 - Piracy video #1 recap
01:07 - #1 protest reason: arbitrary limitations for no purpose other than control
01:52 - #1 - The simp's rebuttal
02:28 - We'll give that one to the simps.
02:35 - Piracy video #2 recap
02:55 - Mr. Clinton protests
03:08 - #2 protest reason - you called it a purchase, and then took it away
04:04 - #2 - The simp's rebuttal
04:10 - We'll give that to the simps as well.
04:45 - Piracy reason #3 - perpetual licenses that no longer work
06:13 - Louis reads a salty email, with reasonable consumer expectations
07:20 - Reason's F U reply
08:39 - This is a salty customer.
08:47 - He is as salty as I would be, if I were robbed
09:10 - The high seas would have provided him a version that is still installable today.
09:55 - Producers frequently use very obsolete software.
12:54 - A high seas copy of this software would still work.
13:20 - As long as people are treated worse, piracy will thrive.
14:05 - I am not asking companies to compete with free
14:15 - Stop INTENTIONALLY making the experience worse for paying customers
16:30 - Random ranting
How does the ‘first level is free, pay if you want the rest’ model hold up today? I recall when the original Doom came out. Everything, including network play (maybe not the BFG) was available to try. We were all playing pvp on the university LAN on the free version.
It died because to make games fit on discs/media they need to be compact making it very hard to ship a limited version without shipping all content. Back in the days generally all the “try before you buy” games shipped the full content leading to cracks that simply unlocked it.
Today a company that doesn’t have a hard-on for DRM could of course run with the model and just chalk up piracy to advertisment and people that wouldn’t buy the game anyway. Kinda like any company selling on GOG.
Of course those are the minority, most companies want / need DRM in some form and the model just works against it. It might be possible to make it work with something like Denuvo but I doubt anyone would be happy about that.
Demos are wide spread these days. There’s a ton of them for a wide range of games available on steam and the switch store. They’ve made a big comeback the past few years.
Helped by Steam having regular demo centered events. Which are awesome!
Heck, I just played the demo for Octopath Traveler 2, but this was a self-published demo by the studio. It was enough for me to know this game wasn’t for me but I’m thankful I didn’t have to buy it and refund it as a result.
Same. But I also played the triangle strategy demo and definitely want to get that eventually, which I wasn’t going to do because of Octopath.
Long live the demo
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