Prisoner’s dilemma is a problem commonly featured in game theory. Each player is given an option to be either nice or nasty. Each combination of player plays multiple number of rounds. When tested against different strategies, it is found that the best performing strategies are :
- nice first ( they don’t start the provoking),
- retaliatory (when opponent is nasty they also resond nasty),
- forgiving (they don’t hold grudges),
- clear (their strategies are clear for opponent to interpret) and
- generous (when the opponent has been nasty, they do not retaliate 10℅ of the time )
So basically you can take advantage of the nice people in the first round of every game… Play multiple games with many people and become an evil billionaire.
There is a reason a lot of game theory breaks down, once you pass the Dunbar limit on group sizes. It allows for issues like this. This is where super-tribe and in-group vs out-group kicks in. It allows for larger scale cooperation, with less issues with parasitical behaviours.