I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?

  • Blaiz0r@lemmy.ml
    link
    fedilink
    arrow-up
    13
    ·
    11 months ago

    Alpha Protocol.

    At first it seems like standard bioware multichoice like Mass Effect, Dragon Age, but there is also a time limit for you to make your decision.

    This might sound frustrating, and some players hates this system as they wanted time to read and make the right choice, but I think it fits this game perfectly as you’re playing a Secret Agent where time is of the essence and the stakes are high, it really sets the tempo for the game.

    • bionicjoey@lemmy.ca
      link
      fedilink
      arrow-up
      2
      ·
      11 months ago

      IIRC in Alpha Protocol it picks one of the options by default right? Or does it leave you the option to stay silent?

      • Blaiz0r@lemmy.ml
        link
        fedilink
        arrow-up
        2
        ·
        11 months ago

        It’s been a while, but yes I think it picks a default option or the currently selected one

        I seem to remember there was a skill you could invest points into that would increase the conversation timer also.

        • bionicjoey@lemmy.ca
          link
          fedilink
          arrow-up
          2
          ·
          11 months ago

          Right. The “wait to remain silent” thing can take some getting used to, especially in the sort of game where you feel like your character would have a lot of questions, but I much prefer it to a default choice being made. I recently replayed one of Telltale’s games and I really enjoyed the way I could use silence as a tool. The game was The Wolf Among Us, where you play a detective who interrogates people a lot, and I used the time-honored interrogation technique of just remaining silent to make someone talk more.