• Deceptichum@kbin.social
    link
    fedilink
    arrow-up
    4
    arrow-down
    10
    ·
    9 months ago

    From the sounds of it, the AI wasn’t really necessary for this as the levels could have been recreated manually from watching the footage alone.

    • TWeaK@lemm.ee
      link
      fedilink
      English
      arrow-up
      7
      ·
      9 months ago

      I disagree, it absolutely was necessary. The AI tool it was based on (Graphite) creates a frame-perfect emulation of control inputs. While it would technically be possible to manually do it, doing so wouldn’t be practicable. Even with the tool, it would take much more effort to actually build the level around the player view, and if they automated that then fair play to them.

        • TWeaK@lemm.ee
          link
          fedilink
          English
          arrow-up
          4
          ·
          9 months ago

          Again, you’re ignoring what is practicable. You could in theory rewrite the game from scratch, but that’s just not practicable.

          • Deceptichum@kbin.social
            link
            fedilink
            arrow-up
            1
            ·
            edit-2
            9 months ago

            People manually recreate shit all the time for a hobby.

            And an F-Zero course is far less complicated than say a 1:1 recreation of a city in Minecraft. Shit having those round sprites on the border of the map already give you a perfect staging point for scale.

    • woelkchen@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      9 months ago

      levels could have been recreated manually from watching the footage alone.

      The point was to explicitly not just eyeball it but to be as close to pixel perfect as possible. A manual recreation may have been very accurate but certainly not 99.9%.

      Your method would be a remake, this is restoration of the original.