Nothing is more fun than guessing what arbitrary macguffin the DM has in mind. Or tirelessly asking if you see anything in this corner or that corner, or over there, or under the desk, or behind the tapestry.
It’s all about balance. Looking under the desk and behind the tapestry area fun is you’re not tired out from specifically looking in every corner. GM should mention important details and players can interact or not. There’s not only extremes of gotcha hidden info and “roll investigation and survival to do the adventuring for you.”
Nothing is more fun than guessing what arbitrary macguffin the DM has in mind. Or tirelessly asking if you see anything in this corner or that corner, or over there, or under the desk, or behind the tapestry.
Nothing is more fun than rolling for perception.
It’s all about balance. Looking under the desk and behind the tapestry area fun is you’re not tired out from specifically looking in every corner. GM should mention important details and players can interact or not. There’s not only extremes of gotcha hidden info and “roll investigation and survival to do the adventuring for you.”