• voxel@sopuli.xyz
    link
    fedilink
    arrow-up
    1
    ·
    edit-2
    8 months ago

    well there’s also dawn for c++, which is also an implementation of webgpu.
    wgpu also has official c/c++ bindings.

    btw you probably don’t need a low-level gpu library if you’re already using a game engine…

    • AVincentInSpace@pawb.social
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      btw you probably don’t need a low-level gpu library if you’re already using a game engine…

      the low level graphics library calls have to be implemented somewhere, don’t they? if i’m one of the developers of the Godot engine, and I’m writing Godot in C++, I’m not going to use a Rust graphics library