• Elise@beehaw.org
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    1 year ago

    I’ve made some apps in my life and one time I made something for myself and simply skipped apple because it isn’t worth the headache.

    For starters you’ll need an OSX VM, then pay 100 eur a year for a dev account, and then manage those god awful provisioning profiles.

    Finally, side loading wasn’t possible back then and their store is a black box and follows strange arbitrary American centric rules.

    Edit: Also I should add that in order to get my hands on an OSX iso ten years ago I had to find someone with an apple computer to be able to purchase the OS with my account. And apparently this is a legal gray zone.

    These days it’s a bit easier because you can use a cloud build provider and just stuff the provisioning profiles in there, for example if you use Unity3d.