• Corroded@lemmy.dbzer0.com
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      3 months ago

      How so? To mean it felt like Grand Theft Auto IV. You go around doing jobs for individuals and get thrown a handful of choices and possible romance options along the way but it still feels very linear.

      • Blizzard@lemmy.zip
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        3 months ago

        The way they directed main story quests and dialogs was much different than GTA.

        • Corroded@lemmy.dbzer0.com
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          3 months ago

          Grand Theft Auto IV gave players choice with actions instead of dialogue but I feel like the end result was similar to Cyberpunk.

          Characters you decide not to kill will often help you for a bit but it doesn’t drastically effect the story. You still hit a notable point of no return that only really comes into play at the very end.

          Personally that feels more like an adventure game. I don’t think Cyberpunk is very unique in what it did.