After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

  • Katana314@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    4
    ·
    10 months ago

    I don’t necessarily think title is the issue. Some of the biggest name games out there use pretty basic words: “God of War”, “The Last of Us”. They definitely lose some attention by being a brand new IP without much of a “signature feel” to them, like giant mechs, zombies, or princess magic.

    • dinckel@lemmy.world
      link
      fedilink
      English
      arrow-up
      14
      ·
      10 months ago

      I’m not talking about the title as in the name of the game. I’m talking about it in the sense of the game itself

    • cyd@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      10 months ago

      “God of War” and “The Last of Us” are both incredible titles. They consist of simple words, immediately signal what the game is about, and have a poetic ring to them.