I hate when people gender games.
Even Broforce?
Oof. This gets complicated real quick.
‘To gender games’ can be broken down into several components:
a) It’s bad when people say only one gender can or only one gender cannot play a game, a type or genre of games or games in general.
b) It’s bad when people assume only one gender plays or one gender doesn’t play a game, a type or genre of games or games in general.
c) It’s bad when people question a gender identity because a person plays or does not play according to the norms of a) and b) (unless specifically wanted (see GNC people))
Play the fuq you want.
Zombies don’t need to be male-coded, cottagecore doesn’t need to be fem-coded.
Personally I’m not huge of fan of supposedly overt satire due to Poe’s Law, but yes, anyone should be able to play Broforce and Broforce could’ve made it’s point with less gendering of the subject.
I saw it as poking fun at the hypermasculinity of 80s action movies, not anything about who should or shouldn’t play the game. If that’s what “gendering” a game means, then no, no game should be gendered.
This.
There are female “Bros” in that game. Ellen Ripbro, Cherry Broling, The Brode, Tank Bro, Xebro, and Broffy
There are! I was mostly making a joke because of the name. Maybe I should have said Ms. Pac-Man instead.
My wife actually played The Sims (all of them) for years though. I just let them drink espresso till they pissed themselves, set them on fire or let them drown in the pool before I got bored. May be a mental, not a gender issue though.
If you can’t complete a fromsoft game without being hit or leveling up are you even a gamer? /s
Also, yes, the Grass Crest shield is cheating. And so are summons. Also you have to beat it blindfolded with the volume muted and DK Bongo drums for a controller.
I’ve done all that already. Give me a freaking challenge.
Don’t call yourself a FromSoft fan if you haven’t gotten the platinum in The Adventures of Cookie and Cream
It’s not about how hard your Sunlight Spear hits, it’s how hard you can get hit and keep moving forward
Project Zomboid be like:
Wound: Bite
Is all you need to see to know it’s game over.
Unless you’re playing with the antidote mod, which honestly is kinda surprising something like that isn’t in the vanilla game. Lore-wise, I don’t see where the problem with that could be, especially when they knew what the outcome was before they caused the zombification outbreak.
It goes completely against the design intent of the game.
The devs themselves wrote a whole thing about this in regards to people asking about various things like an antidote and some way to “win” (escape the quarantine zone, military comes in and saves survivors, etc.) and you should check it out because it’s much better worded than what I can write paraphrasing it from memory.
Basically, the game is based on old-school zombie horror movies where death is just one bite away and an inevitability, whether it comes tragically or stupidly from you getting overconfident. It’s why the game starts with that cutscene saying that there were no survivors and this is the story of how you died. Being able to cure the infection takes away a major part of the pressure that the game places on you, and I think it goes against the narrative of the game? I thought the lore was that outside the quarantine zone, the rest of the world had died to the infection.
I like that th sandbox mode easily let’s you change it. I respect the devs for having a vision but letting players play the game their own way.
I 110% agree. I love the devs for sticking to their vision and think that it makes the game a really unique experience since overconfidence and getting too comfortable is the thing that gets you killed the most, far more often than the zombies themselves, but I appreciate that the sandbox let’s you tinker with basically every little thing to your heart’s content. And that mods are there to go even beyond that.
You can also just turn off zombie virus infection in the sandbox options, or set it to only happen when bitten.
Personally, I like to set it to bites only, with a mod that makes the zombie infection give you increasingly worse fevers. If you’re not stocked up on meds with a secure base to hole up in, infection is deadly. If you’re well stocked and have a good safehouse, you can lose a few days out-medicating it the first time. Second time puts you out for a week, if you’re very well stocked up, but is far worse and much easier to die to if you don’t watch your health like a hawk. Third time is always fatal.
I feel it adds a little wiggle room to prevent a single minor mistake or bullshit situation ruining your hard work, while still not turning you into superman.
I like this a lot, it’s a like a penalty to stay inside and recoup for awhile as well as a check to see if you can survive with the resources you’ve saved but 3rd times the charm to seal the deal. What’s the mod name?
Casual over here with his graphics. Not like me with my Dwarf Fortress.
I hate the interface rework that requires you to use your mouse, and won’t play new versions because of it
Said by literally nobody, since even the most incel of incels appreciates Harvest Moon.
I can assure you, people do unfortunately have this opinion. Call it what it is: misogyny. Girls get shit on by guy gamers even if they play hyper competitive “real” games.
Would have thought that incels would of loved the Sims, or can’t they get their Sims to get any as well.
As a guy gamer who plays a wide array of games, from cozies to RTS to fighting games to Soulsbornes to Fallout: Stardew Valley is one of the best games of the 2010s.
If you take it all the way back to the arcade era, the basic premises of games were even more wild…and yet also, like, weirdly pedestrian.
I mean, literally. Literally pedestrian. As in, trying to cross a road. You’re still a pedestrian, even if you’re a frog.
So, like, is “Frogger” casual, because crossing a river and a road isn’t hardcore enough? Is “Tapper” casual, because it’s a beer pouring simulator? What about “BurgerTime,” then? You’re flopping burger ingredients onto each other, to make 30-foot-diameter hamburgers, while being pursued by other food ingredients, that have come to life. Is that a casual game, or is it some kind of weird premonition of much more “hardcore” action games?
I mean, I don’t even fuck with Souls-like games, but I would play a “BurgerTime” reboot that was done as a full send, completely serious Souls style game. Fucking fighting massive rotisserie chicken bosses, while assembling burgers so large that the sesame seeds on the bun are the size of American footballs.
I want that game, yo. I don’t even give a shit about finishing my original thought, about what “casual games” even are, anymore. I just want epic “BurgerTime” to be a thing.
Look, it’s only a real game if it can make me shit myself.
No that time with Stardew doesn’t count! I had Taco Bell!
You should try factorio!
Is Rust?
Some people might think that fighting the borrow checker is Souls-like.
We all like what we like.
I’m sure yall aren’t into studying dwarf fortress for 6 month in order to know how to play it.
Protip: download DFhack and make the game play itself
PSA: DF does not require study to simply enjoy the game though. It is a very deep game, but there’s plenty of fun to be had on the surface level too.
I play Sims like it’s an RPG, so it is a game if you play it right.
It was a literal RPG in the Xbox 360 version of Sims 3, with direct control of your Sims and everything. You could swap back to the classic overhead view and let them do their own thing at any time, or walk around and live their daily life yourself. Even had split-screen co-op, which rocked.
It kind of ruined the series for me because it was so much better with direct control yet they never revisited the feature outside of that single console port, and that game was one of the few with major backwards compatibility issues that AFAIK never got fixed so you can’t even play it anymore.
Yeah, there are several RPG-fied Sims spinoffs, like Bustin’ Out and Urbz. But I manage to play the classical Sims games as RPGs, too.
PZ is life.