Cain appreciated the performances and storytelling, but singled out how the show nailed the Fallout “vibe” as its biggest achievement. “I was just looking at all the props,” he said of one scene. “I realized after a few minutes went by that I had not followed the dialogue at all, because I was so engrossed by it visually.”
On a more sour note, Cain took time to address the way fans of the series can behave poorly online, particularly regarding any perceived rivalry between Fallout entries developed by Bethesda (3, 4, and 76), and those from Interplay, Black Isle, and Obsidian (1, 2, and New Vegas). Cain spoke positively of Todd Howard, and said that “Some of the stuff you [series fans] say online is so off.” See also: the debate about whether the show somehow overrode or ignored the events of those non-Bethesda games, which has since been denied by a senior developer at the studio.
…Bethesda is a terrible developer and producer with a few good games under its belt that make people really dedicated to it— and I don’t super blame those people. It would be like if half of Zelda games were buggy and unfun and amateur and kinda-ugly trash— and so were most of their other first-party was too— but those three or four great Zeldas and two or three good Marios made people huge fans of the company. Or it would be like, you know, CD Projekt Red making one— maybe two— games so great that people decided all their other games must be great by default even when they’re not (which, well, yeah).