• Harrison [He/Him]@ttrpg.network
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    1 year ago

    I’m not sure that using the entire QA staff of the world’s largest agglomeration of Dev studios on a single game only qualifies as “not cutting corners”. That’s surely going above and beyond.

    • Neato@kbin.social
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      1 year ago

      If that’s what it takes to ship a game that doesn’t have multitudes of game breaking bugs like they’re known for, perhaps the company has bigger problems. Like still using an engine that is this bad.

    • Rolder@reddthat.com
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      1 year ago

      It really depends on if that dev studio conglomerate collectively cut costs on QA and by how much