They did use the same engine for Part 1 so a lot of the tweaks should likely be transferable. But I rather have them take their time for a polished release too. The Part 1 port was a hot mess and took several months to get in an adequate state.
Good question. Having not played the PC port myself, I only know that it was addressed by the studio (and/or publisher?), and that people stopped talking about it after a couple months. I personally concluded that the game must’ve been fixed to some degree.
YES. PLEASE use that time to optimize.
Hopefully Last of Us Part II shares enough of a code base with the PC version of the Part I remaster.
They did use the same engine for Part 1 so a lot of the tweaks should likely be transferable. But I rather have them take their time for a polished release too. The Part 1 port was a hot mess and took several months to get in an adequate state.
Did they fix part 1?
Good question. Having not played the PC port myself, I only know that it was addressed by the studio (and/or publisher?), and that people stopped talking about it after a couple months. I personally concluded that the game must’ve been fixed to some degree.
Looks like they updated it but it requires a really fancy PC to play according to a steam discussion I found https://steamcommunity.com/app/1888930/discussions/0/6678353284412255093/#c6678353521951255667
Looks like it runs at 30fps on steam deck also https://www.protondb.com/app/1888930?device=steamDeck