• Stovetop@lemmy.world
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    9 days ago

    It’s just a shame that the official mod tools are so neutered in the name of Wizards being able to protect their brand. No custom asset support, no map editor, no cutscene editor, no new NPCs or dialog, etc.

    Basically, you are limited to making new gear (but limited to gear models that already exist), tweaking spell effects, and custom dice skins apparently.

      • Stovetop@lemmy.world
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        9 days ago

        One can hope, but some features like a level editor may be too much to bet on.

        At the very least, the official mod tools don’t seem like they’ll be adding anything that modders haven’t already figured out how to do themselves, so we’re no worse off than we were.

    • The Snark Urge@lemmy.world
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      9 days ago

      Fuck WotC. I hope to support Larian on their next project, but I only bought BG3 begrudgingly on the basis of how much I dislike wizards.

    • djsoren19@yiffit.net
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      9 days ago

      Yeah, it’s a bit of a let-down when you compare what’s on offer here with a previous Larian title like Divinity 2. That game lets you make full on campaigns.

    • 100@fedia.io
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      9 days ago

      yeah go use the witcher 3 toolset instead, they actually released all their tools and even made new plugins for blender support

  • sunzu@kbin.run
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    9 days ago

    While I could never into the game play style, I still don’t regret buying as the product and services is great.

    This is what AAA is supposed to be, take notes Todd.

  • Rentlar@lemmy.ca
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    8 days ago

    Depending on how extensive the official modding toolchain is, this will truly cement BG3 as a timeless game of this generation.

    • JakJak98@lemmy.world
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      8 days ago

      I wonder. If it’s anything like the custom options for “home games” in dos2, it might not be super great, but they’ve learned an extraordinary amount since then, so maybe? Hard to tell at this stage.

      The game is without a doubt a classic game that will be played by generations to come.