These companies can’t port to Godot as it doesn’t support the software stacks they use and the platforms they target (mobile).
With the size of the players involved, it’s much more likely they go to Cocos2D in the short term, and that something new pops up in the long term to act as a proper Unity replacement.
These companies can’t port to Godot as it doesn’t support the software stacks they use and the platforms they target (mobile).
With the size of the players involved, it’s much more likely they go to Cocos2D in the short term, and that something new pops up in the long term to act as a proper Unity replacement.