• kicksystem@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      14
      ·
      1 年前

      “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.” - https://blog.unity.com/news/plan-pricing-and-packaging-updates

      • wahming@monyet.cc
        link
        fedilink
        English
        arrow-up
        14
        ·
        edit-2
        1 年前

        Here’s the FIRST sentence of your link

        Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs.

        Here’s the details of how the plan will work a few paragraphs down, again from your link

        Once a game passes the revenue and install thresholds, the studio would pay a small flat fee for each install (see the table below).

        If that wasn’t clear enough, here’s the pricing table. Notice what it refers to? Hint: It’s not downloads

          • wahming@monyet.cc
            link
            fedilink
            English
            arrow-up
            11
            ·
            1 年前

            Source that’s not you pulling it out of your ass? Because your own link disagrees with you

            • kicksystem@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              11
              ·
              1 年前

              It says so right there. The license is based on installs which will be tracked via downloads:

              "We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user.