• shani66
    link
    fedilink
    English
    arrow-up
    15
    arrow-down
    2
    ·
    4 months ago

    Inquisition wasn’t beloved though? It was a mid game at best and a terrible RPG (and dragon age game), i still remember all the excuses for it being terrible because of the shitty engine that couldn’t even handle an inventory, much less an rpg. ‘taking that ball’ is like chaining yourself to an anchor and jumping in the ocean.

    Not sure i trust the companions to be any good either; from what we’ve seen they look very MCU

    • Zahille7@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      4 months ago

      I had an ex who was obsessed with Inquisition. She’d finish a playthrough at like 95% or even 100, then immediately start a new one. She could tell you how to romance each and every possible character, and she had her favorites (Cassandra and Dorian). She knew where all the secret dialog options were and how to finish all the quests in a certain way so that you and your chosen love interest had a happy ending.

      She was interesting.

    • sunbunman@lemm.ee
      link
      fedilink
      English
      arrow-up
      2
      ·
      4 months ago

      Idk I enjoyed Inquisition, but none of the DA games hold a candle to what origins was.

      • DragonTypeWyvern@midwest.social
        link
        fedilink
        English
        arrow-up
        2
        ·
        4 months ago

        2 had promise that was completely squandered by the reused maps… And absurdly unfun hardest difficulty that mostly revolved around not getting one shot by rogues or waiting for tanks to drop their near total immunity.

        I actually quite liked Hawke as the MC with more of a defined character.

        • shani66
          link
          fedilink
          English
          arrow-up
          2
          ·
          4 months ago

          I don’t know if they actually had a good idea with 2 they just dropped the ball on, or if I’m reading too much into it; it feels like they were going for inevitability for the first third of the game, the idea that bad shit can and does just happen and you can’t really stop it as a single person, but then they went and made the biggest events immediately within your reach and killed off that story theme.