On this day, 10 years ago, I released Shattered Pixel Dungeon v0.1.0. This tiny initial release was my first serious attempt at gamedev and was distributed to maybe 50 people on the Pixel Dungeon subreddit.
Fast forward 10 years and Shattered is my full-time job, with roughly 5 million combined downloads and roughly 150 thousand combined sales over several platforms. Even after all these years, more new people are discovering Shattered now than ever before, and the updates I make are getting bigger and better.
Join me for a quick walk down memory lane, and for a preview of something very exciting that’s yet to come…
Thanks for the kind words! I’ll answer your questions in order:
Thanks for taking the time to answer! I will admit that I often wait way too long to use my SoU’s. Nice balancing act you did there to punish those of us who cling too hard to the old ways.
It’s also really cool to see you using Lemmy!
Anyway, wishing all the continued success to you.