On this day, 10 years ago, I released Shattered Pixel Dungeon v0.1.0. This tiny initial release was my first serious attempt at gamedev and was distributed to maybe 50 people on the Pixel Dungeon subreddit.
Fast forward 10 years and Shattered is my full-time job, with roughly 5 million combined downloads and roughly 150 thousand combined sales over several platforms. Even after all these years, more new people are discovering Shattered now than ever before, and the updates I make are getting bigger and better.
Join me for a quick walk down memory lane, and for a preview of something very exciting that’s yet to come…
My two cents:
mirmic, succubus and also robot have too many details
goo has a mouth, not my style
robot seems out of theme. Too harsh and steely. Maybe use a bit of bronze ?
New yog is top!
older necromancer could find a place as ghost invocation necromancer.
new
characterhero blend too much on background - also bad for people with sight issues.yesss new heroes defs blend too much