alyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 1 year ago"They don’t care": Inside the triumphs and failures of accessible gaming hardwarewww.rockpapershotgun.comexternal-linkmessage-square9fedilinkarrow-up156arrow-down10cross-posted to: games@lemmy.worldtechnology@lemmy.worldgames@sh.itjust.works
arrow-up156arrow-down1external-link"They don’t care": Inside the triumphs and failures of accessible gaming hardwarewww.rockpapershotgun.comalyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 1 year agomessage-square9fedilinkcross-posted to: games@lemmy.worldtechnology@lemmy.worldgames@sh.itjust.works
minus-squarebermuda@beehaw.orglinkfedilinkEnglisharrow-up2·1 year agoAgreed, and it’s been such a quick change in the industry too which is a great sign. It really wasn’t that long ago that you didn’t even get a brightness slider, and hell some games still have a static 50 FOV.
Agreed, and it’s been such a quick change in the industry too which is a great sign. It really wasn’t that long ago that you didn’t even get a brightness slider, and hell some games still have a static 50 FOV.