Why virtual reality makes a lot of us sick, and what we can do about it.

  • HughJanus@lemmy.ml
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    1 year ago

    And it turns out I’m not in the minority. The latest figures gathered in 2022 estimate that between 40-70% of users experience sickness within 15 minutes of exposure. For women specifically, it’s even higher, up to 80%. And we don’t know why

    What figures? This is shit journalism when they reference a “figure” and then don’t provide a source.

    What headsets were they using and what software were they running? Because this is going to have a tremendous impact on the so-called “rift-sick” factor.

    Not going to speak for anyone else but thus far, the only thing that makes me sick is roller-coaster-type demos.