They expected a Bethesda game and got a Bethesda game for all the good and I’ll that entails.
That’s also all we were promised. No false advertising here. Bethesda knows what Bethesda fans want, and they make the game Bethesda fans want. It’s literally the only gaming experience left where I don’t feel like I have to over-research and pirate-demo to figure out if I should buy a game.
Yeah, I was willing to concede with Cyberpunk that although it was a good game on PC/Next Gen from day one, it had a lot of issues on the formats most people own, and CDPR had overpromised the level of detail and systems in the city.
However I can’t recall anywhere where Todd, Bethesda or MS promised stuff more than “Bethesda RPG, but in space”.
Yeah. But I love that about CP. I got it dirt cheap when everyone was bitching, and just waited for them to fix it before I started playing. Best $17 I ever spent for a new AAA game! I can be patient.
When CDPR is done releasing patches and DLC, then I’ll buy CP 2077. Of course, not all games require this kind of patience, but with CP 2077’s rocky history, I think it’s warranted. I’ve waited this long. I can wait a bit longer for that Definitive Edition and enjoy a truly finished product.
Therein lies the problem with the simulation aspect of space-oriented games. The vast, vast majority of space is lifeless nothingness.
Everyone likes to imagine that we’ll achieve FTL space travel but what if it takes us much longer than we think it will? I’m not aware if such a game exists, but it seems to me developers should scale back the scope of their space games to single solar systems with like 500-1000 years of human space-faring history, intervention, cultural, and socioeconomic development built into the solar system’s “world” and its lore.
I like the idea of space as a frontier, the vast lifeless expanses and the few habitable parts in between. The fact that Bethesda found a way to make all those lifeless planets actually explorable, even if there is nothing to do there than ambient open world content and resource gathering.
That’s also all we were promised. No false advertising here. Bethesda knows what Bethesda fans want, and they make the game Bethesda fans want. It’s literally the only gaming experience left where I don’t feel like I have to over-research and pirate-demo to figure out if I should buy a game.
Yeah, I was willing to concede with Cyberpunk that although it was a good game on PC/Next Gen from day one, it had a lot of issues on the formats most people own, and CDPR had overpromised the level of detail and systems in the city.
However I can’t recall anywhere where Todd, Bethesda or MS promised stuff more than “Bethesda RPG, but in space”.
Yeah. But I love that about CP. I got it dirt cheap when everyone was bitching, and just waited for them to fix it before I started playing. Best $17 I ever spent for a new AAA game! I can be patient.
When CDPR is done releasing patches and DLC, then I’ll buy CP 2077. Of course, not all games require this kind of patience, but with CP 2077’s rocky history, I think it’s warranted. I’ve waited this long. I can wait a bit longer for that Definitive Edition and enjoy a truly finished product.
It’s pretty fun nowadays honestly. Definitely worth more than I paid :)
thousands of planets to explore would imply exploration is going to be exciting I’d personally assume
They also said that most of them would be desolate and procedurely generated. They never promised a thousend hand crafted planets.
Therein lies the problem with the simulation aspect of space-oriented games. The vast, vast majority of space is lifeless nothingness.
Everyone likes to imagine that we’ll achieve FTL space travel but what if it takes us much longer than we think it will? I’m not aware if such a game exists, but it seems to me developers should scale back the scope of their space games to single solar systems with like 500-1000 years of human space-faring history, intervention, cultural, and socioeconomic development built into the solar system’s “world” and its lore.
I like the idea of space as a frontier, the vast lifeless expanses and the few habitable parts in between. The fact that Bethesda found a way to make all those lifeless planets actually explorable, even if there is nothing to do there than ambient open world content and resource gathering.