The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 19 days agoHow hard could it be?lemmy.worldimagemessage-square176fedilinkarrow-up11.39Karrow-down115cross-posted to: lemmydirectory@lemmy.dbzer0.com
arrow-up11.38Karrow-down1imageHow hard could it be?lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 19 days agomessage-square176fedilinkcross-posted to: lemmydirectory@lemmy.dbzer0.com
minus-square__dev@lemmy.worldlinkfedilinkEnglisharrow-up12·19 days agoThat’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.
That’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.