My first ship design!

Self Sufficient, doesn’t require any planet resupply.

  • Only 1 smelter, 1 chemical plant, 1 assembler, 1 crusher
  • Any item over a predefined limit are thrown overboard
  • Prioritize production of Bullets, then Repair Packs, Then Rockets, Then Red Ammo

The Design is kinda boxy, its a first draft POC- shaking out the bugs! There are so many bugs.

  • Smelter
    • The tricky bit was ensuring the inserter only grabs iron plates in stacks of five so it doesn’t get stuck. Used a simple logic that iron plates must be > 950, before we try to pick them up and a stack size override of 5
  • Crusher
    • Every recipe on a decider with a priority by signal count, a selector grabbing the highest priority, and a latch that holds any selection for 1200 ticks.
  • Assembler
    • Same as crusher
  • Chemical Plant
    • Same as crusher, PLUS filtered pumps to sort the output of the chemical plant.
  • Defense
    • Of course, surrounded bu turrets, and rocket defenses filtering for HUGE targets, and a few tesla towers for flavor.
  • jet@hackertalks.comOP
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    12 days ago

    This design is now making milkruns to Aquilo without issue.

    Swapped out red ammo for yellow.

    • Cethin@lemmy.zip
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      11 days ago

      First self-sufficient ship and already at Aquilo? Were you shipping ammo up before? That sounds really expensive…

      • jet@hackertalks.comOP
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        11 days ago

        Using shuttles to send up rockets for ammo is not super efficient.

        Lucky flying around the inner system will fill you with asteroids that you can use to make the rockets.