GhostlyPixel@lemmy.world to Helldivers 2@lemmy.caEnglish · 3 days agoTo compensate for friendly fire deaths due to DSS bombardment, helldivers are being granted extra reinforcements and shield generatorslemmy.worldimagemessage-square8fedilinkarrow-up147arrow-down10file-text
arrow-up147arrow-down1imageTo compensate for friendly fire deaths due to DSS bombardment, helldivers are being granted extra reinforcements and shield generatorslemmy.worldGhostlyPixel@lemmy.world to Helldivers 2@lemmy.caEnglish · 3 days agomessage-square8fedilinkfile-text
minus-squareGhostlyPixel@lemmy.worldOPlinkfedilinkEnglisharrow-up14·3 days agoWhy do I get the feeling this is another feature AH never really tested before release
minus-squareeighty@aussie.zonelinkfedilinkEnglisharrow-up7·3 days agoHonestly, reminds of sessions where the DM didn’t/couldn’t test a new mechanic and shit goes sideways real fast. Except AH has staff and literally thousands of potential play testers - they really need to get those playtests out and running.
minus-squareP1k1e@lemmy.worldlinkfedilinkEnglisharrow-up1·29 minutes agoI see you’ve sat in on my games before
minus-squaretiberius@lemmy.caMlinkfedilinkEnglisharrow-up6·3 days agoThis is Helldivers 2. I expect a newly released grenade will bounce off a SH-32 Shield Generator Pack from the inside as I throw it. It would steal from the helldiver experience if things worked as intended.
Why do I get the feeling this is another feature AH never really tested before release
Honestly, reminds of sessions where the DM didn’t/couldn’t test a new mechanic and shit goes sideways real fast.
Except AH has staff and literally thousands of potential play testers - they really need to get those playtests out and running.
I see you’ve sat in on my games before
This is Helldivers 2. I expect a newly released grenade will bounce off a SH-32 Shield Generator Pack from the inside as I throw it. It would steal from the helldiver experience if things worked as intended.