I haven’t seen many open world games do that, but I have seen it in platformers where the item is in the most dangerous spot at the end of the most annoying level and if you miss it you get to start it all over again. Or like in Rayman where you kinda just have to jump in every pit and hope a platform spawns to catch you. Oh, but your lives are limited and if you lose the last one, you have to restart the entire game.
And at least 2 are only available during a main mission and aren’t advertised.
I haven’t seen many open world games do that, but I have seen it in platformers where the item is in the most dangerous spot at the end of the most annoying level and if you miss it you get to start it all over again. Or like in Rayman where you kinda just have to jump in every pit and hope a platform spawns to catch you. Oh, but your lives are limited and if you lose the last one, you have to restart the entire game.