Funny. My worst fear is being stuck in the middle of the ocean with no boats or land in sight. But I’m trying to be more open-minded so I guess I shouldn’t judge.
… but also at the same time my greatest fear about the gaming industry is that all indie games will start having battle passes and subscriptions. But I guess some people who still think the base version of Call of Duty is worth the yearly $70 subscription fee might be deathly afraid of being reminded that MW3 is actually just MW2 with a few new guns.
Are zoomers lining up around the block to play the Black Ops 1 campaign? Just seems absurd after over a decade to not drop the price to a reasonable level.
They are smoking unfiltered crack at activision-blizzard. Just don’t play them. Or pirate. Not like they are a very wonderful company to their own employees.
In fact, it’s actually better to pirate them and use Plutonium for Multiplayer. This is due to the fact that many pre-Infinite Warfare Call of Duty titles have unpatched RCE vulnerabilities that Activision never bothered to fix, but have been in Plutonium.
Battle passes are fine when done right. Deep Rock Galactic, for example, adds all the cosmetics from the pass into the random loot pool after the season ends.
Most battle passes fucking suck though. Like in overwatch where you pay for the privilege of unlocking things through dozens of hours of gameplay.
I don’t play the game a ton anymore, but back when I was super into it, I bought all four of the DLC out at the time for that exact reason. I rarely even use the cosmetics included, I just think the devs are awesome.
I see where you’re coming from, but if the game is designed in a way where it feels like it’s trying to convince me that playing the game for a larger amount of time is worth a reward and not rewarding in its own right then something is definitely off
So you’re against unlocking things through play? Stay away from the rouge-like genre then, you would hate it.
Just about any game that is designed to be played more than once (i.e. not story games like the Witcher) will have some sort of in-game rewards to keep it fresh. Like the Binding of Isaac where you have over a thousand different items to unlock through gameplay. But live service games need a way to keep their game fresh for even longer than most. Themed unlockable cosmetics are a great way to do it. As long as they’re not capitalizing on FOMO, I do not see any problem with it.
Funny. My worst fear is being stuck in the middle of the ocean with no boats or land in sight. But I’m trying to be more open-minded so I guess I shouldn’t judge.
… but also at the same time my greatest fear about the gaming industry is that all indie games will start having battle passes and subscriptions. But I guess some people who still think the base version of Call of Duty is worth the yearly $70 subscription fee might be deathly afraid of being reminded that MW3 is actually just MW2 with a few new guns.
You know what’s crazy? The original Modern Warfare 3 from 2009 is still $40 on steam. Black Ops 2 from 2012 is $60.
COD pricing is insane. For comparison the Halo MCC which includes six games, two of which are remastered, is $40.
I think CoD pricing is affected by the fact that usually, it’s mum that’s paying for it
Are zoomers lining up around the block to play the Black Ops 1 campaign? Just seems absurd after over a decade to not drop the price to a reasonable level.
No, I don’t believe that’s the reason.
The reason is most likely because they want people to always but the newest game because they don’t want to split up their player base.
They are smoking unfiltered crack at activision-blizzard. Just don’t play them. Or pirate. Not like they are a very wonderful company to their own employees.
In fact, it’s actually better to pirate them and use Plutonium for Multiplayer. This is due to the fact that many pre-Infinite Warfare Call of Duty titles have unpatched RCE vulnerabilities that Activision never bothered to fix, but have been in Plutonium.
https://nvd.nist.gov/vuln/detail/CVE-2018-20817
https://www.cvedetails.com/vulnerability-list/vendor_id-2190/Activision.html
Jesus, thank you for the heads up. That’s scary.
Battle passes are fine when done right. Deep Rock Galactic, for example, adds all the cosmetics from the pass into the random loot pool after the season ends.
Most battle passes fucking suck though. Like in overwatch where you pay for the privilege of unlocking things through dozens of hours of gameplay.
Ye, ghostship gaming has nailed it. Some items even go into the store and can be bought with earned currency.
The game is so good that I’m serious considering buying some dlc to support them.
I don’t play the game a ton anymore, but back when I was super into it, I bought all four of the DLC out at the time for that exact reason. I rarely even use the cosmetics included, I just think the devs are awesome.
I see where you’re coming from, but if the game is designed in a way where it feels like it’s trying to convince me that playing the game for a larger amount of time is worth a reward and not rewarding in its own right then something is definitely off
So you’re against unlocking things through play? Stay away from the rouge-like genre then, you would hate it.
Just about any game that is designed to be played more than once (i.e. not story games like the Witcher) will have some sort of in-game rewards to keep it fresh. Like the Binding of Isaac where you have over a thousand different items to unlock through gameplay. But live service games need a way to keep their game fresh for even longer than most. Themed unlockable cosmetics are a great way to do it. As long as they’re not capitalizing on FOMO, I do not see any problem with it.