Have to add that we work exclusively in strongly-typed languages. Kinda want to see how it plays out, but I can’t help but argue with him, so I think I’ll just go.

    • Starfighter@discuss.tchncs.de
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      2 hours ago

      The game “Deep Rock Galactic”

      Space dwarves (solo or co-op) mining in procedurally generated caves while getting bugged by the local fauna.

      There are a few different mission types, four unique classes and a vast weapon upgrade system to explore.

      Also features the best (non-voip) communication system ever.

      Highly recommend. Rock and Stone!

  • xmunk@sh.itjust.works
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    36 minutes ago

    I recently tried out Python. I had no idea it still doesn’t have runtime enforced typing…

    I didn’t realize that PHP was decades ahead of it.

    • Pyro@programming.dev
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      18 minutes ago

      Python 3.x will never have static typing because that would break backwards compatibility.

      However, typing hints have been Integrated into Python for a while, and you are heavily recommended to use them, so your IDE can enforce typing.

      • xmunk@sh.itjust.works
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        5 minutes ago

        Considering there is typing in the code why is there no switch to enable type checking at runtime? PHP does this with a per file declare(strict_types) - why would python be unable to have either a global or per file flag to enable checks?

    • HoimoOP
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      4 hours ago

      Did you know that the type of a variable is determined by the frequency of plasma oscillations among the objects valence electrons?