Asking because every time I tried to play a villain game, as in, the players are the villains, it devolved basically into a murder-hobo fiesta. And that might be ok, and is fun sometimes, but just not my cup of tea, especially for a long-haul campaign. Have any of you ever had a good experience with villain campaigns? How did it go?

  • Grenade Salad@ttrpg.network
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    1 year ago

    You can still save the kingdom as a party full of evil bastards. Baron van Dyne can’t usurp the crown with the aid of an army of elven barbarians, because the crown is not his to steal. It’s mine.

    Just like any party, you need a motivation that’s compatible with cooperation and the narrative in some capacity. The only difference is that in stereotypical ‘good’ parties, players can just default to ‘save the kingdom because it is Right’ rather than having to think about it.