So recently I have come off experimenting with mutagens and took the boring, but resource intensive alpha mutation line to post-threshold with bionic character as a means to test how mutagens work.
Seems mutagen effects can be guided to better outcome by responsible dosing and letting the body heal after mutating.
Mutated:
- Good hearing
- Prime Stat-boosts
- Robust Genetics
- Very Beautiful
- Very Little Sleep ( from Less Sleep from video gaming background)
- Weak Scent
From my understanding when undergoing mutations via mutagen the most effective way is to prime the mutation via primers which act like a storage for the mutagen and for quicker results use a mutagen catalyst to allow the game to draw mutations from the storage of mutagen primer.
I was fiddling with mutagen dosing via normal mutagen and then primer, primer then mutagen and took things very slowly to see the effects.
Everytime you mutate you incur mutation damage, the more you mutate in quick succession the higher the mutation damage value rises. Higher mutation damage increases the chance for bad mutations.
It seems one primer is good for about 2 mutations with a mutagen catalyst and any further mutations fail as there isn’t enough “mutation vitamin” to mutate more.
Post-threshold can be risky as you have to macro-dose primer to “overdose” on the “mutation vitamin” to force mutation but seems that the post-threshold advancement uses a lot of said vitamin
Overall, either my experiment was either super lucky or just being very methodical produced my character with all the positive mutations and no negatives, robust genetics help and fortunately alpha evolves that pre-threshold as that quickens the heal rate of mutation damage it seem.