• UNY0N@lemmy.world
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    20 hours ago

    I love how everyone is discussing the physics of a cannonball gun DIY setup in a game where magic can instantly teleport people or turn a person into a huge dragon.

    I’m not complaining, I just find it amusing.

    • LovableSidekick@lemmy.world
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      13 hours ago

      Point is well taken, but D&D magic doesn’t take physics off the table, it violates physics within strict limits. Mundane physics still operates. As a DM a good reason I can think of for invoking physics in cases like this is that the player’s plan depends as much on physics as it does on magic, and I don’t think their cannonball trick would work. The gunpowder imparts the same momentum to the shrunken, diminished-mass cannonball as it would to a regular bullet. When the cannonball’s original size and mass are restored, it still has that much momentum - which I imagine will carry it a few feet.

      Fortunately my game group includes a very smart player with a master’s degree in physics, who is very quick at computing such things. I would absolutely trust her estimate of how far the cannonball would go.

      • Narauko@lemmy.world
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        7 hours ago

        Inversing this gets really fun: enlarge spell on a tungsten/mithril bearing or toothpick. Pack enough charge to fire it out of an actual piece of siege equipment, hello nearly relativistic projectiles. Ship or battlement mounted rods from God.

        • JustAnotherKay@lemmy.world
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          6 hours ago

          "We strategically position our ship to ensure the flight path of the projectile happens in 6 second intervals, allowing for a near perfect rhythm of enlarge chanting. We keep three wizards and a wild magic sorcerer near each of our cannons.

          We don’t lose fights often, no, why do you ask?"

      • thebestaquaman@lemmy.world
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        5 hours ago

        I came here to point out exactly this: If you only shrink the ball, without reducing its size, well… you’re gonna have problems carrying the ammo.

        As a DM, I think I would let them both shrink and reduce the mass, and wait till they fired the weapon before invoking “conservation of momentum” and declaring that the cannon ball drops to the ground after about a meter.

      • GraniteM@lemmy.world
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        5 hours ago

        Yeah, but D&D also has spells and potions of shrink / enlarge that don’t make players start drowning in atmosphere their lungs are too small to breathe or collapse under their own weight due to square cube law restrictions, so there’s definitely some magical physics at work in there.

      • UNY0N@lemmy.world
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        9 hours ago

        Well in that case, the reverse would also be true. So my barbarian can throw a cannonball at someone. How about if the mage readys the shrink spell to target the cannonball just as it leaves my hand? Conservation of energy would dictate that:

        Decisions like these are what makes TTRPGs so fun, and I enjos every minute of these sort ot discussions.

    • Maltese_Liquor@lemmy.world
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      13 hours ago

      I see people make comments like this about shows, movies, etc. and I’ve never understood this line of thinking. I generally expect things to work the same as they do in real life unless it’s explicitly explained otherwise. Not sure if I’m the odd man out in thinking that way or what.

      • Swedneck@discuss.tchncs.de
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        6 hours ago

        you sorta said it but an exception is places like the fae wilds, where you assume physics is only barely present enough to hold your organs together (hopefully)

      • Feathercrown@lemmy.world
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        13 hours ago

        No, you’re right IMO. Just because something is different from our world doesn’t mean all logical consistency is off the table. This idea is called versimilitude.

        • JustAnotherKay@lemmy.world
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          6 hours ago

          Verisimilitude

          I had to look this up and I’m very surprised this is a borrowed word in English, at first glance I would assume it’s an evolution of “very similar to”