Here’s a summary of my take on this situation: 🤬

  • Ms. ArmoredThirteen@lemmy.zip
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    21 hours ago

    I work for Unity, I’ve been sick for a couple days, this is how I find out lol. It’s a mess here fam any devs reading this just use godot instead

    • Scrubbles@poptalk.scrubbles.tech
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      17 hours ago

      I’m very sorry man, I’ve been through that, and I have friends that have been cut at unity before. They treat their workers terribly.

      Focus on getting better first, just process it for a bit. When you’re ready to start looking, the market is warm right now. I’m more than happy to help review resumes.

      • Ms. ArmoredThirteen@lemmy.zip
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        16 hours ago

        Ah I think my comment made in haste was ambiguous. Fortunately I was not cut this time around, I’ve somehow skated by all the firings. I’m actually just clinging on for a few more months then I’m off to Sweden to go back to school. Hoping to actually finish my game dev degree this time around! I do have some school application stuff I would love to have people see though I’ll keep you in mind for that if you are up for it (for a work sample primarily, to get into higher rates schools)

        • Scrubbles@poptalk.scrubbles.tech
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          3 hours ago

          Good then, glad you’ve made it through, but obviously stay frosty. Those execs will cut every engineer as long as they still look good. Be ready for anything

    • Mortoc@lemmy.world
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      19 hours ago

      Shout out to Bevy engine. It’s like if you took Unity DOTS and actually made it work.

      • Rogue@feddit.uk
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        4 hours ago

        Bevy is damn impressive. I can understand why it’s not suitable for large projects yet but for anyone tinkering or projects willing to adapt to a rapidly iterate ecosystem is well worth a look.

      • mitchty@lemmy.sdf.org
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        19 hours ago

        Needs a lot of work yet but I like it. I’m using it for non game shenanigans personally.