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Cake day: July 17th, 2023

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  • I also really liked Vermont while I lived there, and everything that you mentioned are great features. That said, the state (and much of New England) is overwhelmingly white. I am white-passing, but my spouse is not, and they felt consistently othered while we lived there. Not in an aggressive or hateful way, but in a “strangers see me as a novelty” way that you tend to get in homogenous communities. Burlington is probably a bit more diverse than the relative middle of nowhere where we lived, so your mileage may vary.




  • I played a Druid a few years back whose magical focus was narrowly on stone and earth. The idea was her culture (from which she had been exiled years prior for failing to fulfill some of her clerical responsibilities) considered the world to be a huge grave, and her role in said society was to interact with and advocate for the decomposed and petrified remains of the long dead. So she considered herself something of a necromancer, just for the dead that are so far gone as to become the landscape. 5e isn’t built to support this interpretation of the Druid class, but we managed it with some minor reflavoring and homebrewing. It was a fun concept but her beliefs and goals ended up becoming too at odds with the rest of the party, so I retired her to avoid friction.








  • I’m surprised not to see more people mention From Software games. Going all the way back to demon’s souls they consistently teach you how to understand the tools at your disposal, the challenge that you currently face, and how to use the former to overcome the latter. I learned how to “read” opponents to find and exploit vulnerabilities while playing dark souls way back, and that general approach is consistently useful in all sorts of other games. There are lots of other translatable skills involved, of course, like timing and resource management.