C++ is also the standard in game dev. You may see some C# here and there, but most engines, public available or otherwise, are built on C++.
If it is a AAA game, I can assure you it is most likely made with C++.
C++ is also the standard in game dev. You may see some C# here and there, but most engines, public available or otherwise, are built on C++.
If it is a AAA game, I can assure you it is most likely made with C++.
I think that instead of trying to grow this community, we would be better off by rewriting the existent large communities’ members in Rust for a safer approach.
I do it all the time. Toys are super fun.
I haven’t noticed that I was working on master instead of main. Merged it to main now
Not anymore! Merged it to main.
Professionally: Unreal Engine 5 Hobby: Godot and Unreal Engine 5
Godot is fun, quick and small. Unreal is powerful, bulky and big.
No and if I remember Unreal Marketplace License coreectly, that be also breaking the license.
That is still extremely valuable feedback.
“If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck.”
If it looks like a duck, swims like a dog and barks like a dog but I am still telling you it is a plain old duck, there is a miscommunication between me as a game developer and you as the player.
There is! Sometimes a bit buggy as it stops downloading files, but restarting it resumes the download:
And I invite Discord devs to make their “communities” indexable.