It’s likely in some cultural groups - and has been true for a friend or two of mine. A particular example was someone going to a Psych ward, where their phone was kept in a vault. Obviously you know more context than me. But the probability is nonzero.
They’ve suddenly landed in a really controlling environment (be it a partner, parents, or a government), and wish to hide your relationship/keep you out of the crosshairs.
Not FOSS, but ad free and its been able to find the hidden RSS feeds for things OK. FeedDemon at: http://bradsoft.com/
Probably not what you are after, but maybe someone with a similar question.
(joke) Surely someone taught you a math class! Those are all true. Useless, but true!
Hopefully as a reminder: 1+1=2 0 is the additive identity element integration wrt a fixed point and derivatives are inverse operations
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Surprised nobody mentioned this: Most of these models use tokenization; they group words into groups of symbols like “ea” and “the” and “anti” - they don’t pick which key to press for the text, they pick which bunch of keys to press. These are called tokens. I believe there are tokens it just can’t output, or tokens that are extremely unlikely. I could imagine that “etc.” and “…” are tokens with relatively high probabilities, but perhaps “etc…” doesn’t break into a nice set of them? (or the tokens it can be broken into all have extremely low weights for the model).
But I think blaming children for the fact that all people are unbearable is… idk, you’ve mistaken a symptom for a problem? Working on the general misanthropy is probably a better start?
It’s very weird to me that you’re only listing loud things children do… Like, have you ever been around a sleeping child? Do they bother you? What about in a classroom, watching a movie, or running in the distance (out of earshot)?
Average volume of a child is higher than adults, but only by a factor of 2 or so. And their noises are interpretable, you can definitely figure out what they mean, unlike the adult noises.
For me, actually put things in it, setup notifications for the day before (and on a device I actually see), add family, and check it before scheduling (some) things.
Make a New Year’s Theme instead - CGP grey had a video on this. Then, when the first things you try related to the theme fail (or feel bad, or don’t make sense anymore), pick something else in the theme and try that instead.
Productivity themed year got me to:
and more! And, for maybe the first time, I finally feel like I did something with this whole resolution thing.
I’ve been using Memorix for years, and have no complaints. Light weight, backup and export features, color coding, repeatable reminders, and you can attach photos if needed. OTOH, not open source afaik.
The checking things off will persist though; for daily things that I want to repeat I manage them in the notifications tray instead of in the app.
On play store: https://play.google.com/store/apps/details?id=panama.android.notes&pcampaignid=web_share
May I ask the artist/source? Is this something I should know?
From a teacher - it means “idk what you did here - please let me know if I’m misreading/misunderstanding”.
Eh - surely this is because one party (rightly) had a platform of cutting police funding. Selfish explains most of this, surely?
Ah, so it’s the probability you win by playing randomly. Gotcha. That makes sense, it becomes a choice between 2 doors
Why do you have a P(x1) = 1/2 at the start? I’m not sure what x1 means if we don’t specify a strategy.
Agree that this is a circuit you should never use. But theoretically it could be a circuit that does… something? Maybe?
Would the tears and their paths make interesting circuits? Salt water is probably a reasonable conductor, but I’m not sure how to model the eyes.
Does the ama help? If so, how?
I imagine it as distracting, which might be enough to cope? But I’m not sure.
I think this is the proper way to treat games that you’re done developing. My only requests might be: