• 11 Posts
  • 771 Comments
Joined 1 year ago
cake
Cake day: August 4th, 2023

help-circle


  • The problem is that you can be angry all day and it won’t accomplish anything without coordinated, planned, collective action. And collective action is made more difficult with angry people.

    Anger motivates you to act Right Now, which is why it’s good for reactionaries. They want you either impotently angry so you can’t think clearly to make those long term, organized plans; or they want you mad enough to go do a little stochastic terrorism.

    Progressives have a lot of trouble hitting the slow-burn simmer of anger in a way that’s motivational and doesn’t slip into despair when you get tired from all that rage that you can’t turn into immediate results.


  • I didn’t either but, ideology aside, I have to say that a project with intentionally no name, no brand, and no identity is going to have a very hard time finding users or maintainers.

    “Hey everyone, come look at my thing and contribute to it!”

    “Neat, what’s it called and what does it do?”

    “It has no name, no logo, do not refer to it. It does activity pub stuff, you know, internet stuff but federated.”


  • It’s so good! The purist expression of factory building: no costs, no distractions, just automation.

    It has a great concept too in the space layer. The game is played initially on a grid like any factory game. But then you can zoom out to a higher layer where you can place chunks to define the build able area and build “space belts” which essentially codifiy the main-bus style of building. (You also get space trains, which are like trains in other games.)

    I “beat” the basic campaign and hopped back over to Satisfactory since 1.0 came out, but I’ll go back to shapez when I finish there. I hope they add more complex and tricky buildings and requirements, the challenge of assembling an efficient build in shapez is just so interesting and fun.