Thanks so much for taking the time to write that long post. I have lots of things to dig into now. I think I’d prefer not injecting anything into the game for the reasons you mentioned, the most important consideration being the anticheat risk. I don’t know what the company behind the game have implemented of that nature.
Thanks for your detailed reply. I can feel I’m out of my depth in many ways, but between your reply and the others I’ve gotten, I have a lot of entryways into the problem, and I’m looking forward to figuring out how to make it work. I’ve done a bit of coding in C++ in the past as well; maybe that would also be an option. But since the purpose of the exercise is primarily to get more familiar with Rust, I think I’ll exhaust whatever options I have down that path first. Thanks again :)