I’m a fan of flow by priority, and use smart splitters to overflow to the next priority. Let the belts balance themselves once production becomes saturated.
I’m a fan of flow by priority, and use smart splitters to overflow to the next priority. Let the belts balance themselves once production becomes saturated.
inhales
BILL! BILL! BILL! BILL!
Perhaps we will discover it’s the neurotypicals that are actually divergent.
Thanks! I’ll check it out on my next night off.
I think that perceived smoothness from 40 fps comes from the LCD screen they chose, and using a controller. Docking the deck to a monitor and using a mouse makes it much more noticeable; but running games at 720p makes it much easier to hit 60 fps.
That looks like it was a lot of fun. I would have hopped in if I had known there was a MP session going. Maybe in the future I’ll join, or I can offer up a dedicated server.
I always try to keep my reviews constructive for small devs. So far, they’ve always appreciated the detailed feedback. I’ve had a few where I completely changed my reviews after they fixed my complaints and let me know about the update.
The Internet is the worst place to seek life advice or personal validation.
I do not say this to be dismissive or pedantic: seek professional help. Talk to a therapist ASAP and start the path to making life better for yourself.
Don’t forget the people that just recently started producing butt caffeine. Makes you go FAST.
That’s an instant uninstall for me
The biggest spooky factor of Subnautica was being alone and surrounded by the unknown. I guess they aren’t going for that this time.
Compared to the first, Below Zero was okay. I predict their third game is going to be “meh”.
Plastic is a very broad term for materials made from synthetic polymers
Nice. I’ve been playing around with modular factories and transport recently, too. The hardest part seems to be committing after making a large enough factory to slowly squeeze past tier 6, but I’ve really taken to decorating the new facilities once they’ve been built. Rotors and stators are next on my list. I made a large crystal oscillator factory this weekend that manages to pump out a whopping… 22/min.
Conjecture is not documentation.
That’s what I’m seeing, unless a documented source eventually shows up.
Personally I think it’s because Lemmy users tend to lean towards an older/more mature audience; and that crowd tends to comment less often in general.
I have many games I own on Steam that I can play portably from a flash drive without Steam. DRM is still on the developer.
As someone who used to routinely run on Helldive, I found Suicidal rank to still be pretty challenging when I returned last week. I think they made up the difference with enemy spawn placement and mix.
Going by their logic from HD1, if enemies get nerfed/weapons buffed, it means bigger, more dangerous things are right around the corner.
Whatever line needs to be up and running first, send full belts. Install smart splitters on those lines and designate an overflow direction. Merge those overflow belts into other belts, rinse and repeat for following belts. It will auto balance once the intakes of the machines fill up, and your material production can keep contributing to active production. Example I found online
Another option is to use the double size storage containers to act as both buffers and automatic mergers/splitters.