Not saying you’re wrong, but how can the source code be “open” and not publicly accessible? If it’s not, that’s just a closed codebase that is shared with some external people, surely?
Not saying you’re wrong, but how can the source code be “open” and not publicly accessible? If it’s not, that’s just a closed codebase that is shared with some external people, surely?
If they let it cook this time it could be good… human kissing aside.
A laudable goal. Can they pull it off, tho?
As with intel, I would recommend not really paying attention to the 3, 5, 7, 9 numbers. Those are just marketing vague indicators; ideally of performance, but realistically just of cost.
Instead, look at the actual model numbers and seek out benchmarks performed by groups you trust with workloads similar to what you might actually do with them. E.g. If you are a gamer, look for comparisons between CPUs as to how they perform in various games. Linus Tech Tips do videos about recent CPU releases and compare how they do vs the competition in a bunch of games, and it shouldn’t be hard to find websites with the same kind of comparisons.
But also, yes, they are due to release a 9900x3D and 9950x3D early next year, supposedly. I am keen to see if the 9950x3D is symmetrical this time around; the 7950x3D was asymmetrical so I avoided it.
I don’t have VR so I haven’t played that one.
Oooo! Thanks! That’s way more interesting.
It feels like we only just recently got the HL1 fan remake done, and now we have what I assume is a HL2 remake?
I’m tempted, but I would miss the raw core count of my 7950x for my workloads. Hope those vague rumours I heard about the 9950x3D having the extra cache on both chiplets are true, because then I’d just get that one.
Urn urn’d urn urn
Streaming the game is never gonna be viable for me because of where I live, even if I wanted it, and I very much don’t. But then I don’t care for the kind of competitive games where what hardware you run on makes that much difference, anyway.
I don’t think we need “the best”. Just to be able to detect and ban the egregious offenders would be enough.
I will say we agree on one thing; competitive games should not be taken as seriously as they are. But then I’m of the controversial opinion that esports made gaming worse.
Client-side anti-cheat is effectively pointless in the long run. The software is running on a machine the devs do not control, and ultimately that means it cannot be trusted. They should be working harder on server-side detection, but that requires work not just buying a product and dusting your hands off…
It’s porn
that face when when when
We can fit one more “when” in there somehow, I’m sure of it.
Yeah, I was all like “Wait, Telltale still exists?”
I’m pretty sure no card can conjure me into existence, no matter how many or few lines of text they have… :P
No, see, he’s like santa. He can break the sound barrier under his own power in his goal to spread e. coli.
Knowing he won’t be around to see the result of his climate change denial does not make me happier :/
Supposedly, 666 being a bad number is a mistranslation, and the actual bad number is 616. This is according to an old episode of QI.
Or you could not believe in evil numbers.
The only real difference is being fairly certain that anything you buy on GOG will be DRM-free, since that is their stated policy and they offer the standalone installers for download. Granted they also offer a launcher like Steam, and if you’re only using that then you’re no better off; if a game gets delisted and you don’t have the installers archived you may be out of luck, depending on the details.
That said you are right, the problem is the laws and the publishers. But getting access to those offline installers certainly doesn’t hurt, in the meantime.
Good point. And sounds like you’re in a similar headspace to.me on the topic. Personally I’m not a huge fan of live service games, but I can see why a lot of people would want to avoid killing them.